Sunday, February 15, 2009

2D Game Notes

XNA 2D game creation notes:
  • Create method for handling multiple tilesets per map of differing sizes
  • Allow map file to specify tile set, tile size, layer depth, collision and occlusion properties
  • Allow also to set parallax scrolling variables
  • Create method for automatically loading relevant tilesets and objects into memory on map load

No comments: